![]() NEC designed the console itself based on its previous experience with electronics, and Hudson provided the necessary custom chipset and co-processors. Both companies designed a prototype system known as "Tetsujin" ("Iron Man"), a 32-bit console with full-screen video playback, 2 megabytes of RAM, and CD-ROM. NEC had already released a successor a year prior, the SuperGrafx, which attracted little attention and was a commercial failure. The success of the PC Engine created a strong relationship between NEC and Hudson, who began work on a true successor to both platforms as early as 1990. ![]() The TurboGrafx-16 was successful in Japan, but struggled in overseas markets. ![]() In 1987, NEC partnered with game publisher Hudson Soft to create the PC Engine, released internationally as the TurboGrafx-16.
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